Added support for logging and improved overall error handling.
Fixed a mouse handler bug. That's what I get for copy/pasting...
Code was restructed to use the form's native object inheritance, the config file structure was updated, and delete/copy/paste controls were added to the editor.
Solomon: Ran into significant issues with documentation on the function train_cascadefilter. After an absurd amount of research I discovered that the program to train the filter needs to be compiled from the opencv source code with the program cvmake, and needs to include another program tbb which enables the ability to use multiple cores when training the filter which is required for reasonable filter training time length. However in order to build an cvmake file needs to be created to tell cvmake how to build it so I am currently working on generating one.
Jason: I successfully found the note heads and compared them to the staff line positions to determine the pitch of each note. This only works with solid note heads and I'm still implementing a way to detect hollow note heads (half notes and whole notes). I also removed the staff lines, which should allow for template matching for the remaining notes. More extensive testing with eighth and sixteenth notes is underway.
Vati: I've started working on the app itself, taking Jason's image preprocessing code and converting it into android. Currently have it converting to binary. Will work on the line detection as well as getting the time signature from the user and creating a simple midi file for testing purposes.
Different structure for displays; many fewer global variables!!
Having trouble getting Amazon web services set up. Not super sure where I'm going wrong. Just know that what I am currently doing is not working. Thus I have put it on a back burner. I have been working on getting other features better though in the mean time.
I just pushed a huge update to git-hub. This bundle gets the Battle Engine up and running, at least to the point of displaying any two Pokemon dynamically and in high resolution. Check it out!!I may be a bit bias, but I think it looks great, at lest for a pre-alpha that is looking to almost double the original native resolution. Also, a reminder that all of the image/icons/characters are the original intellectual property of Nintendo of America. There will be a full TOS (Terms Of Service) & ...
Week 10 (7/22/2014) Week 10 Summer 2014Only two more weeks left for the end of the summer. Here is a re-re-revised list of talks today. Great to see so many smiley faces on http://rcos.rpi.edu/projects/1) Chenrui Cao, Kai Kang, Xi Xi, Juntao Zhuang - 2W http://rcos.rpi.edu/projects/2w-when-and-where/ (mentor Nicholas) 2nd Talk - Great2) Charles Machalow - cDashboard - http://rcos.rpi.edu/projects/cdashboard/ (mentor Charles) 2nd Talk - Great3) Nicholas ...
Displays client names that match the user's query as the user types; more efficient listing of clients using a class called ClientList. "view member" and "remove member" buttons now functional.
At the beginning of this month, we announced that we were shifting our focus to the web interface. Unfortunately, there have been a lot more issues with the TkInter user interface than we expected, and it is still not entirely functioning. Since this Tk interface will be the one actually used by the food pantry, and since there are only 2-3 weeks remaining in RCOS, we will be focusing entirely on the TkInter UI for the remainder of the summer session. Not only will this allow us to turn out...
This week has been the same grind as the last. We're still working on that database. It's making progress slowly, and we're still waiting on an email from the disabilities services at RPI to send us information on the academic buildings' accessibility.Also, we've fixed the bugs that we had experienced during the last presentation such as the notification time mistake.We have also moved over to Google Maps and we are working on changing over to a tabbed layout. Progress is being made!
I've been working on adding features after I got my optimization algorithm working. I added an objective function for Lab* color space, so difference can be minmized in both Lab and LUV spaces. This was probably unnecessary as when one is minimized the other is nearly at its minimum as well. I've also added RGB color space, and will be working on adding an alternative least squares optimization that takes RGB into acccount rather than just comparing the spectra. To calculate RGB correctly, I had to change the way I calculated the tristimulus values, which meant I also had to rewrite the objective functions for my optimizer. I am also still working to add CRI, CQS, CFI, and CSI to the gui.
Because this is going to be 3D printed, i am beginning to think that a skeletal design would be best compared to several larger pieces that could be pieces together to provide a skin and contain all components. However this requires finding a much smaller propellant container. The water supply would have to lie parallel to the propellant. the only parts printed would be the trigger mechanism and short range barrel.
Recently I have been looking into this stack to replace what I currently am using in rails and ember. From what I have been working on as a side project, this stack is very transparent. What I mean by transparent is that the libraries are very easy to understand, is very well documented, and is overall pleasant to work with. Rendering json is overall very simple and parsing it is as well. Martini has a contrib group that has various middleware that is very easy to understand. I recently have been working with https://github.com/martini-contrib/render to render json and parse json. The functionality is in one file and is well documented and draws from the go encoding library. As for postgreSQL, I would have eventually had to switch to postgreSQL in Rails, but using it with a go driver(https://github.com/lib/pq) has allowed for a more hands on approach. Goose(https://bitbucket.org/liamstask/goose) is the utility that I am going to use to replace running migrations in rails(rake).
found a great presentation from Diversified CPC International, INC with more specific information about aerosol propellants. specifically ballpark figures of internal pressure and other pieces of information, Although half of the document is related to the transport of aerosol propellants, this is a good place to start developing the equations that will determine impact pressure and the distance achieved by launch. http://www.diversifiedcpc.com/PDF/intro.pdf
As many of you may have known, I have worked on the menu-parser solely for the purpose of re-writing the code the last two months. Fewer know that I've been working on this for two and a half of a month. :)
However, I have determined that the code rewrite is complete as of the last commit and I am planning on leaving the fork behind me and continuing work on JelloRanger/menu-scraper.
As a result, I will modify the project to reflect that and no longer support code from the hydroArgentum/menu-scraper repository.
However, if any of you want to see old code, (whether its the old code in the master branch or the original code in the archive branch), here is a link: https://github.com/hydroArgentum/menu-scraper
Thank you for your time.
We're very proud to announce version 1.0 of OpenLab. This release includes an extensive plugin framework, loading config files, editing config files on-the-fly, and saving them back to xml. Coming up next is calibration and logging plugin support.
Moved the Spinner plugin into the plugins directory.
Saving and editing features are now fully functional.
brief overview of surveyed requirements
More functionality, re-organized code, working on selecting ID from client search successfully
Plugins are now working! We ran into a problem with threading along the way, i.e. getting the control form's update thread to call a plugins' update method which in turn updates all of its' fields on the form, but the problem has been resolved (via delegates). With plugins complete we are very close to being on schedule. Next on the agenda is saving, editing, and calibration context menus...
Updated the plugin interface and form menus. While plugins are functional, saving and editing are not implemented.
also package.json, renamed main file to app.js
spreadsheet describing contents of DisplayPort Configuration Data and Extended Display Identification Data
Earlier this week, we made our first presentation to RCOS. Everything seems to have gone well. We have made a substantial amount of progress for a new pre-alpha project. We have our last presentation in about two weeks, and hopefully we will have a working alpha.Here are the slides from our presentation:
cStopwatches now have the ability to be paused. This is interesting because as a result, the start time will be updated upon resuming it. This way, there is still an accurate representation of time. In addition laps have been added to cStopwatch as well, I am proud to say that this control is now as (if not more) fully featured than iOS's Stopwatch. We all draw inspiration from somewhere...
This interface implements the client selection and adds a new household. Still in need of work, but looking much better!
Thanks to the tutorial, the app already has working sign up/sign in pages, and the functionality to allow users to follow other users. Front-end work needs to be done to really transform it into something that could be called AskRPI, but for now we need to fill in a lot of back-end holes. I am working on building a tagging system in Rails, and hopefully it will be enough like user-user following to make it semi-straightforward.
Kevin is working on developing the front-end, possibly using Ajax to incorporate the sign in and sign up pages into the homepage to allow for a more seamless UI.
manchester encoding is used for aux ch
This is the LAST COMMIT for this fork. Please do not expect any more updates for the fork.