Over the past week or two, we've been working on a rewrite of o2dtk (eek!). There are a few reasons why we decided to do this:
So the project is now formally known as Lead (Pb) and we aim to make a suite of tools for developing all sorts of things with Unity.
This is a very true expression. It is also the old way cDashboard used to save an opacity value of 100. I found this to not be accurate, so after an upcoming (huge) commit, the actual value of 100 (or higher can be used.) Anything higher just defaults to 100. Originally I had a silly error in which I would convert an integer to decimal (%) value by adding a decimal to a int.ToString() and then converting to a double. Now I just divide by 100, which makes the most sense after all. Not sure why I didn't do that to begin with.
Oh and there is a much bigger, rather nice thing coming up very soon (it is currently being tested.) More on that later. Until then, check your calculators: 100 - 1 = 99 != 100.
basically,we are doing more details right now, the move parts of legs are improved, several wheels are added on it to reduce the friction between the move parts and tracks,and some syringes which connect to suction cups are also implemented into windows cleaning robot. more, measure the
holes, accurate length of the board, cut unnecessary part, minimize the size of the robot.we are trying to make an efficient machine before print it out.